NonIdealState
NonIdealState acts as a placeholder block of text which fills areas when other UI components aren't ready to render. Optional icons and actions allow for contextual interaction.
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Usage
NonIdealState accepts any combination of title
, icon
, description
, action
and children
and will render them in a vertically padded layout.
The NonIdealState will automatically center itself inside it's container, and expand to fill available width if required.
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import { NonIdealState } from '@blueprintjs/core' <NonIdealState title ="Expansion Missing" description ="Insert a compatible expansion sensor to view sensor data"/>
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<NonIdealState title ="Fatal Error" icon ="flame" description ="Apparently the box is on fire"/>
Actions
The action
property allows use of normal components as part of the NonIdealState block. These are most useful as a way to trigger a retry or prompt for valid user input.
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<NonIdealState title ="Error Handling Behaviour" description ="Select a failsafe mode to complete rocket configuration" action ={ <RadioGroup inline accessor ="flight_mode"> <RadioGroup .Radio value ={0} label ="Hover in place" /> <RadioGroup .Radio value ={1} label ="Return to Home" /> <RadioGroup .Radio value ={2} label ="Self-destruct" /> </RadioGroup > }/>
Children
Passing children is a cleaner way of drawing more complex components. Child objects render below/after the action
content if specified.
Raw strings will not be formatted as children.
<NonIdealState title ="Value out of Range" description ="Oops! We didn't expect this..."> <div > <>Something Here</> <>Something Else</> </div ></NonIdealState >